Wolf Elective Adventures
To earn the Wolf Badge a Scout must
complete the six required adventures and at least one elective adventure of
your den or family’s choosing completion
Although
the Scout is welcome to earn as many electives, the Pack dues will include the
elective awards completed as a Pack or Den. Electives earned outside of these
activities will need to be purchased by the family. The Advancement Chair can
secure these for the Scout, but the Pack will require
reimbursement.
Remember, there are NO
performance requirements for a boy. Simply participating and doing one's best in
an activity constitutes completion.
Note: Be sure to sign off on each elective in the
handbook and report it to your Den Leader at least one week before the Pack
Meetings. It is up to you and your Den Leader to ensure the scout gets the
proper recognition at the Pack Meetings.
Adventures in Coins
- Identify
different parts of a coin.
- Find
the mint mark on a coin; identify what mint facility it was made in, and what
year it was made.
- Play a
coin game.
- Choose
a coin that interests you, and make a coin rubbing. List information next to the
coin detailing the pictures on it, the year it was made, and the mint where it
was made.
- Play a
game or create a game board with your den or family where you can practice
adding and subtracting coins.
- Create
a balance scale.
- Do a
coin-weight investigation.
- Do the following
investigations:
- Conduct an investigation about
the weight of air.
- Conduct an investigation about
air temperature.
- Conduct at least one of the
following investigations to see how air affects different objects:
- Make a paper airplane and fly it
five times. Make a change to its shape to help it fly farther. Try it at least
five times.
- Make a balloon-powered sled or a
balloon-powered boat. Test your sled or boat with larger and smaller
balloons.
- Bounce a basketball that doesn’t
have enough air in it. Then bounce it when it has the right amount of air in it.
Do each one 10 times. Describe how the ball bounces differently when the amount
of air changes.
- Roll a tire or ball that doesn’t
have enough air in it, and then roll it again with the right amount of air.
Describe differences in how they move.
- Do the following:
- With other members of your den,
go outside and record the sounds you hear. Identify which of these sounds is the
result of moving air.
- Create a musical wind
instrument, and play it as part of a den band.
- With an adult, conduct an
investigation on how speed can affect sound.
- o the following:
- Explain the rules for safely
flying kites.
- Make a kite using household
materials.
- With your family, den, or pack,
participate in a kite derby, space derby, or rain-gutter regatta. Explain how
air helps the vehicle move.

Code of the Wolf
- Do two
of the following:
- With
the members of your den or family, make a game with simple materials that
requires math to keep score.
- Play a
game of “Go Fish for 10s.”
- Do
five activities at home, at school, or in your den that use mathematics, and
then explain to your den how you used everyday math.
- Make a
rekenrek with two rows, and show Akela how you would represent the numbers 4, 6,
9, and 14.
- Make a
rain gauge or some other measuring device, and use it.
- Do one
of the following:
- With
other members of your den or family, identify three different types of shapes
that you see in nature.
- With
other members of your den or family, identify two shapes you can see in the
construction of bridges.
- Select
a single shape or figure. Observe the world around you for at least a week, and
write down where you see this shape or figure and how it is
used.
- Do one
of the following:
- With
your den, find something that comes with many small, colored items in one
package. Count the number of items of each color in your package. Keep track of
each color. Then:
- Draw a
graph showing the number of items of each color.
- Determine
what the most common color is.
- Compare
your results to the other boys’.
- Predict
how many items of each color you will find in one more package.
- Decide
if your prediction was close.
- With
your den or family, measure the height of everyone in the group and see who
takes more steps to walk 100 feet.
- Have
each member in your den shoot a basketball. Count the number of shots it takes
to make five baskets. Graph the number of shots it takes for each boy using 5,
6–10, 11–15, 16–20, or more than 20.
- Do one of the following:
- Use a secret code using numbers to send a message to one of your den members
or your den leader. Have that person send a message back to you. Be sure you
both use the same code numbers.
- Send a message to another member of your den or your den leader using the
pig pen code or another code that changes letters into special shapes.
- Practice using a code stick to decode a message.
- Begin a collection of at least
10 items that all have something in common. Label the items and title your
collection.
- Share your collection at a den
meeting.
- Visit a show or museum that
displays different collections or models.
- Create an autograph book, and
get at least 10 autographs. Start with members of your den.
- Pick a famous living person, and
write him or her a letter. In your letter, ask the person to send you an
autographed photo.
- Play a game with your den that
involves collecting.
- With the members of your den,
visit with a person who has a physical disability.
- Do four of the following:
- With other members of your den,
try using a wheelchair or crutches, and reflect on the process.
- Learn about a sport that has
been adapted so that people in wheelchairs or with some other physical
disability can play, and tell your den about it.
- Learn about “invisible”
disabilities. Take part in an activity that helps develop an understanding of
invisible disabilities.
- With your den, try doing three
of the following things while wearing gloves or mittens:
- Tying your shoes
- Using a fork to pick up
food
- Playing a card game
- Playing a video game
- Playing checkers or another
board game
- Blowing bubbles
- Paint a picture two different
ways: Paint it once the way you usually would paint it and then again by using a
blindfold. Discuss with your den the ways the process was different.
- Demonstrate a simple sentence or
at least four points of the Scout Law using American Sign Language.
- Learn about someone famous who
has or had a disability, and share that person’s story with your den.
- Attend an event where people
with disabilities are participants or where accommodations for people with
disabilities are made a part of the event.
Digging in the
Past
- Play a game that demonstrates
your knowledge of dinosaurs, such as a dinosaur match game.
- Create an imaginary dinosaur.
Share with your den its name, what it eats, and where it lives.
- Make a fossil cast.
- Make a dinosaur dig. Show and
explain the ways a paleontologist works carefully during a dig.
- Make edible fossil layers.
Explain how this snack is a good model for the formation of fossils.
- Be a paleontologist, and dig
through the dinosaur digs made by your den.
Finding Your Way
- Do the following:
- Using a map of your city or
town, locate where you live.
- Draw a map for a friend so he or
she can locate your home, a park, a school, or other locations in your
neighborhood. Use symbols to show parks, buildings, trees, and water. You can
invent your own symbols. Be sure to include a key so your symbols can
be identified.
- Pick a nutritious snack, and
find where it came from. Locate that area on a map.
- Do the following:
- Identify what a compass rose is
and where it is on the map.
- Use a compass to identify which
direction is north. Show how to determine which way is south, east, and
west.
- Go on a scavenger hunt using a
compass, and locate an object with a compass.
- Using a map and compass, go on a
hike with your den or family.
Germs Alive!
- Wash
your hands while singing the “germ song.”
- Play
Germ Magnet with your den. Wash your hands again afterward.
- Conduct
the sneeze demonstration.
- Conduct
the mucus demonstration with your den.
- Grow a
mold culture. Show what formed at a den or pack meeting.
- Make a
clean room chart, and do your chores for at least one
week.
Grow Something 
- Select
a seed, and plant it in a small container. Care for it for 30 days. Take a
picture or make a drawing of your plant once each week to share with your
den.
- Find
out the growing zone for your area, and share the types of plants that will grow
best in your zone.
- Visit
or research a botanical or community garden in your area, and learn about two of
the plants that grow there. Share what you have learned with your den.
- Make a
terrarium.
- Do one
of the following:
- Using
a seed tray, grow a garden inside your home. Keep a journal of its progress for
30 days. Share the results with your den.
- Grow
an avocado tree or a sweet potato plant in water. Keep a journal of its growth
for two weeks. Share it with your
den.
- Talk
with your family and den about what it means to you to be a hero. Share the name
of someone you believe is a hero. Explain what it is that makes that person a
hero.
- Visit
a community agency where you will find many heroes. While there, find out what
they do. Share what you learned with your den.
- With
the help of a family member, interview one of your heroes, and share what you
learn with your den. Tell why you think this person is a hero.
- As a
den or family, honor a hometown serviceman or servicewoman by sending a care
package along with a note thanking them for their service.
- With
your family or den, find out about service animals that are trained to help
others in your community.
- Participate
in or create an event that celebrates your hometown
hero(es).
Motor Away
- Do the following:
- Create and fly three different
types of paper airplanes. Before launching them, record which one you believe
will travel the farthest and what property of the plane leads you to make that
prediction.
- Make a paper airplane catapult.
Before launching a plane, record how far you believe it will travel and explain
what information you used to make this prediction. After you make your
prediction, launch the plane and measure how far it flies.
- Make two different boats and
sail them. Choose different shapes for your boats.
- Create a car that moves under
its own power.
- Talk
with your family and den about what it means to be physically fit. Share ideas
of what you can do to stay in shape.
- With
your den, talk about why it is important to stretch before and after exercising.
Demonstrate proper warm-up movements and stretches before and after
each activity
you do that involves action.
- Select
at least two physical fitness skills and practice them daily. See if you can
improve over a two-week period.
- With
your family or your den, talk about what it means to be a member of a team.
Working together, make a list of team sports, and talk about how the team works
together to be successful. Choose one and play for 30 minutes.
- With
your den, talk about sportsmanship and what it means to be a good sport while
playing a game or a sport. Share with your den how you were a good sport or
demonstrated good sportsmanship in requirement 4.
- Visit
a sporting event with your family or your den. Look for ways the team works
together. Share your visit with your den.
- With
your den, develop an obstacle course that involves five different movements. Run
the course two times and see if your time improves.
Spirit of the
Water 
- Demonstrate
how the water in your community can become polluted.
- Explain
one way that you can help conserve water in your home.
- Explain
to your den leader why swimming is good exercise.
- Explain
the safety rules that you need to follow before participating in swimming or
boating.
- Show
how to do a reaching rescue.
- Visit
a local pool or public swimming area with your family or Wolf den. With
qualified supervision, jump into water that is at least chest-high, and swim 25
feet or
more.
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